All new loops are automatically snapped to the surface. New in 2.0: insert and slide loops within a single tool Tweak and Relax The Tweak and Relax tools provide a brush-based system for quickly repositioning geometry and smoothing meshes with a fast, sculpting-like workflow. New in 2.0: Tweak and Relax are now dedicated tools with better algorithms and features Universal surface snapping RetopoFlow provides universal surface snapping, meaning that everything you do automatically snaps the new or selected geometry to the surface of your high-resolution source object(s).Not only is clean topology easier to work with, a good mesh is easier to rig, animation deformation is improved, the texturing process is made simpler - and most of all, it provides an optimized mesh that increases performance across the board.When using sculpting to create highly detailed models the retopology process is also an unavoidable one.Lets face it: retopology can be tedious and a frustrating process.
Stop stressing about retopology, its easy now While great modeling tools, Blenders native toolset isnt designed for retopology; it was created with free-form polygonal modeling in mind. This leads to a slow retopology workflow with lots of pitfalls, primarily due to a lack of universal surface-snapping. Blenders shrinkwrap and face snapping tools only get you so far. Stop dreading your wireframe renders If youre no fan of retopology but want to create clean and professional models, meet RetopoFlow. This retopology suite for Blender helps you create clean topology in minutes versus hours, and no more painful and slow process. Instead, focus where it counts: your mesh flow and final topology. RetopoFlow will help you create smooth, efficient, and effective models for AAA quality versions of your detailed sculpts. RetopoFlow does for retopology what sculpting did for modeling. This retopology suite turns a difficult and technical process into a smooth, artistic flow so you can create professional models in less time than ever. RetopoFlow lets you to draw geometry onto the surface of your high-res model. I can say with confidence that on a character model, RetopoFlow will save you hours and hours of work. Jonathan Williamson, Blender artist and RetopoFlow co-creator A unified suite retopology tools RetopoFlow 2 provides a powerful set of unified tools that all work side-by-side within a new retopology mode, creating a seamless workflow. Contours: stroke-based retopo for cylindrical forms The Contours tool gives you a quick and easy way to retopologize cylindrical forms. For example, its ideal for organic forms, such as arms, legs, tentacles, tails, horns, etc. The tool works by drawing strokes perpendicular to the form to define the contour of the shape. Immediately upon drawing the first stroke, a preview mesh is generated, showing you exactly what youll get. You can draw as many strokes as you like, in any order, from any direction. New in 2.0: symmetry support for Contours for torsos and similar forms PolyPen: vertex-by-vertex creation for absolute control The PolyPen provides everything you need for fast retopology in those scenarios where you need absolute control of every vertex position (e.g. This tool lets you insert vertices, extrude edges, fill faces, and transform the subsequent geometry all within one tool and in just a few clicks. New in 2.0: pre-visualization for precision and absolute mesh control PolyStrips: quad strips for complex topology flow The Polystrips tool provides quick and easy ways to create the key face loops needed to retopologize a complex model. For example, if you need to retopologize a human face, creatures, or any other complex organic; hard-surface object. Polystrips works by hand drawing strokes on to the high-resolution object. The strokes are instantly converted into spline-based strips of polygons, which can be used to quickly map out the key topology flow. Clean mesh previews are generated on the fly, showing you the exact mesh thatll be created. New in 2.0: manipulate any strip of quads as a PolyStrip, including curve adjustments and segment count changes Strokes: fill surfaces with a single stroke Extrude selections with fast strokes and quickly fill areas with quads from a single stroke. New in 2.0: brand new tool Patches: fill large areas with even quads Use Patches to grid-fill large areas with selection-based filling, complete with pre-visualization, making tweaks fast and easy. New in 2.0: Patches is now a dedicated tool with more control, yet simpler workflows. Loops Use the Loops tool to slide edges and insert new edge loops into existing face loops. All new loops are automatically snapped to the surface. New in 2.0: insert and slide loops within a single tool Tweak and Relax The Tweak and Relax tools provide a brush-based system for quickly repositioning geometry and smoothing meshes with a fast, sculpting-like workflow.
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